






UV Bleed VisualizerA real-time GPU overlay that draws the exact padding ring around every UV island directly in the UV Editor. You set the texture resolution and bleed in pixels — the overlay scales with your zoom level and updates per-island boundary in one click. No more guessing if 4px of bleed is actually enough at 2048.
UV Snapshot ExportRenders all UV edges of selected mesh objects to a raster image — PNG, JPEG, TIFF, BMP, or EXR. Uses anti-aliased Xiaolin Wu lines, reads the evaluated mesh so modifiers are reflected, and handles multi-object exports in a single pass. The Maya-style snapshot workflow, natively in Blender.
UV → PhotoshopRasterises selected UV faces into a binary mask, generates an ExtendScript JSX driver, and launches Photoshop. The mask is pasted into a saved UV_Mask alpha channel and loaded as an active marquee selection — ready to fill, mask, or paint. Re-exporting overwrites the channel cleanly.
All three panels share a single UVTools tab in the UV Editor sidebar. Single .py file, no external dependencies.
Link for google drive: https://drive.google.com/drive/folders/1oI1PPaoXPIAaevkGn4dfFHUN6Gz05bYw?usp=sharing